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Flash IOS Apps Cookbook

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Customer Reviews for Flash IOS Apps Cookbook
Review 1 for Flash IOS Apps Cookbook
Overall rating: 
5 out of 5
5 out of 5
GLuca
Great to help you port an existing flash project
07 May 2012
This book will give you the basic informations you need to write and distribute your own native iOS applications using Flash. Become a registered iOS developer and learn how to install apps on an iPhone for testing. You will learn how to build an iOS app and how to port an existing flash project to iOS. There’s a lot to learn when starting to develop for a mobile platform, and personally I was really suprised to discover all the little tricks of developing iOS apps using Flash. From preventing screen idle to handling multitasking and exiting gracefully from an app. You will learn how to handle touch and multi-touch events and the swipe gesture. The author explains the differences between Graphics and Hardware Acceleration, vector and bitmap graphics, how to perform bitmap animations with ActionScript using sprite sheets and a lot more.
Review 2 for Flash IOS Apps Cookbook
Overall rating: 
5 out of 5
5 out of 5
Sea Serpent Design
Great for those entering the iOS realm
22 March 2012
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Do you come from a desktop Flash and ActionScript 3.0 background, and want to expand these skills to creating apps for for iPhones, iPads, and iPod touches? Want to convert a Flash game to an app for these devices? If any of these things is true, I recommend that you get the Flash iOS Apps Cookbook, by Christopher Caleb.
The first chapter walks you through joining the iOS Developer Program at Apple, and registering your iOS device. These are requirements for writing iOS apps. The following chapters are where the rubber meets the road. Here, you learn to build iOS apps using Flash and ActionScript 3.0. With the help of Adobe AIR, which you can access in Flash via settings and certain types of code, you can also have these apps interact with features of the iOS device outside the Flash player.
There are lessons that teach you to build iOS apps from scratch, and adapt them to different iOS devices; adjusting their screen resolutions accordingly. Along the way, you learn to incorporate multi-touch and gesture user interaction into these apps, switch their orientations between portrait and landscape, and optimize their graphics, animations, and overall performance. The book also includes lessons for building apps working with video, audio, text, fonts, virtual keyboards, websites, geolocation and accelerometer sensors, and cameras and microphones built into iOS devices; among other things. This book covers a lot.
I liked the way each lesson - or recipe, as it is called in the book - is structured so that it 1) first tells you how to do the lesson, 2) describes what each piece of code is doing in the lesson, and 3) then tells the reader what else this code can do. Other cookbook-type tutorial books I have worked with essentially do the same things, but they're not this well organized.
I found this book very useful. As someone with a background in designing and developing websites and Flash projects for the desktop, and who's currently branching out into mobile devices, I also thought it gave a good introduction to the iOS environment in and out of Flash and AIR.